![]() High Fashion Model track: This track is for the serious fashionista. The ultimate goal! Your sim is on every grocery store magazine rack, dishing the newest gossip about his/her love life, as well as modeling the hippest designs. Television! Your sim will be featured on all sorts of commercials, from clothing and perfume, to cookware and living room furniture. Who wouldn’t want to be a model in a famous music video? Your sim must hone in their dance skills so they don’t embarrass themselves in front of the musical superstars… Your sim’s face is getting popular online! He/she will be modeling the hottest makeup, jewelry, and clothing through various social media platforms like Simstagram. Your sim must continue to sculpt his/her body to perfection in order to sell the newest workout gear and sports drinks. Your sim will be showcasing the newest collections by the most popular stores, like Sim Navy and JC Simmy.įitness is the name of the game here. The sim next door look is desired, so your sim will need attractive looks as well as an attractive personality to do well in this career track. Your Sims’s hair will be put through it all in exchange for some simoleons and their pictures to be featured in hair dressers’ portfolios.Ĭhoose track: Commercial Model or High Fashion ModelĬommercial Model track: Commercial models are the models you would see in shopping catalogs and local commercials. : Keep those hands soft and supple as your sims model rings, bracelets, and watches for local jewelry designers!Ĭutting, coloring, styling. Your sim will be part of the “mall crowd” participating in local fashion shows. My careers simply don't have other languages, lol.There is no pay for the beginning of this career, so level 1 is all about building a portfolio and gaining exposure. My careers tend to be simplistic or specific to what I want from the specific career for my gameplay style so I don't share them and I never ran into any kind of language related problem. tones file? I looked in the gameplay file but it's a bit huge so I might have missed it.Ībout the English (or any other language) strings, when we add languages, don't we usually generate a new FV64? Or do you usually simply change the numbers that indicate language? I'm tempted to replace the BLANK first with mine it and then change the name and numbers to see if it'll work. , NRaasCareerįor that matter, where does the game store its own. That is how I'd do it usually but is the different? No, I used the Business Class, same as it was for the Business career. Have a look at my Modelling Career, I use the Celebrity level in that. It operates on the same principle as the other metrics and the code for it is: I'm a little groggy today but I can explain that in more detail if that made no sense whatsoeverĪs for the celebrity metric, very easy. The first method is a lot quicker but if you're a perfectionist and knowing that the code is different, the second is an option. ![]() After that, change the code in the language strings, then the name itself. ![]() Then, go to the UnhashedKeys, change the name, rehash that line then redo the STBL file. Careers file, changing the name in there. Gameplay/Excel/Careers/EstateAgent:AssistantĪlternatively, you change the name in the code. So the actual code will stay as your original title but the wording in-game will be the new one. SO you'd go to your English strings and simply change the name there. The first is to keep the actual code and just change it in the language strings.
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